PROFILE
I am a Senior 3D Rigger Freelancer with self-taught skills and solid international experience. I graduated in Programming from the FCFM in Chile and in Video Game Programming from Mikros Animation, Quebec, Canada. I have a strong interest in developing new techniques that combine art and technology to create projects focused on human evolution.
I consider myself a responsible, disciplined, and efficient person with a great deal of creativity. I am capable of working both independently and as part of a team, even under pressure. Additionally, I strive to stay organized, learn quickly, and I am always willing to help others.
Specialties: Maya Rigging, Python, Game Programming.
Rigging TD ( Maya, Cinema, Unreal Engine, Blender).
Modeler / Illuminator ( Maya, Mudbox, Zbrush, Marvelous Designer, Blender ).
Simulation ( Unreal, Marvelous Designer, AXE (Blizzard software), Heir Maya Xgen, RealFlow, Maya Bifrost).
Artist / Shading ( Substance Painter, Substance Designer, PBR, Adobe Suit, Zbrush, Mudbox, Unreal Engine).
Animator ( Maya, Blender).
Edition ( Nuke, After,Premier ).
Game Artist / ( Unreal Engine, Unity ).
Programmer ( Python, Unreal Blueprint ).
With a strong foundation in character development and visual effects, I am currently the Lead Technician at Mikros Games, where I contribute to the Creative Development Team. My professional journey includes a significant role at Undead Labs as the Lead Character Technical Artist, where I focused on creating and refining character data, developing auto-rigs, enhancing deformation quality, and optimizing geometric topology and UV mapping to achieve high-performance character variations.
Throughout my career, I have taken on technical leadership roles such as Senior Character Technical Director at Behaviour Studios and played a key part in the development of the MARS system at Mikros. I also gained valuable experience as a Senior Creature Animator on the film Teenage Mutant Ninja Turtles: Mutant Mayhem. These experiences reflect my dedication to excellence and continuous innovation in the fields of visual effects and animation.