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My Story
 

I am a Senior 3D Rigger Freelancer with self-taught skills and solid international experience. I graduated in Programming from the FCFM in Chile and in Video Game Programming from Mikros Animation, Quebec, Canada. I have a strong interest in developing new techniques that combine art and technology to create projects focused on human evolution.

I consider myself a responsible, disciplined, and efficient person with a great deal of creativity. I am capable of working both independently and as part of a team, even under pressure. Additionally, I strive to stay organized, learn quickly, and I am always willing to help others.

 

Specialties: Maya Rigging, Python, Game Programming.

 

Rigging TD ( Maya, Cinema, Unreal Engine, Blender).

Modeler / Illuminator ( Maya, Mudbox, Zbrush, Marvelous Designer, Blender ).

Simulation ( Unreal, Marvelous Designer, AXE (Blizzard software), Heir Maya Xgen, RealFlow, Maya Bifrost).

Artist / Shading ( Substance Painter, Substance Designer, PBR, Adobe Suit, Zbrush, Mudbox, Unreal Engine).

Animator ( Maya, Blender).

Edition ( Nuke, After,Premier ).

Game Artist / ( Unreal Engine, Unity ).

Programmer ( Python, Front-end Developer, Javascript, Unreal Blueprint ).

Pipeline TD (Maya, Python, PyMel, PyQT, Unreal ).

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